Post by BERYL ROARKE on Mar 11, 2017 6:46:20 GMT
ARSENAL SHOP
Here are all the available items that are able to be purchased. To buy an item, post in your Arsenal thread with whatever you want to buy. Note that you keep posting in the same thread whenever you want to buy stuff; do not make a new thread for every new occasion. ITEMS CAN BE SOLD BACK TO THE SHOP FOR FIFTY PERCENT PRICE.
TECHNIQUES
You can apply for and buy new techniques here. To apply for a new technique, use the template below. Be sure that you have enough TP for whatever techniques you want. PLEASE NOTE THAT YOU DO NOT HAVE TO DO A TRAINING THREAD OR ANYTHING TO LEARN A TECHNIQUE UNLESS IT IS AN ULTIMATE OR LEGENDARY TECHNIQUE.
[b][TYPE] TECHNIQUE NAME[/b] -- Describe your technique here. Keep it short, sweet and to the point.
DRAGONBALL RELATED ITEMS
Note: Searching for the Dragonballs can only be done once a week. Also, these aren't items but rather search methods. The costs listed are PER USE.
RANDOM SEARCH [FREE]: With this search method, you simply search around an area trying to see if you can find any Dragonballs that way. [1/100 chance of finding a Dragonball]
INTEL GATHERING [3000 Zeni] -- With this search method, you ask locals and do research in order to find leads on the Dragonballs' locations. [1/50 chance of finding a Dragonball]
PORTABLE DRAGON RADAR [6000 Zeni] -- With this search method, you utilize a portable Dragon Radar - a device specifically tailored to find Dragonballs by tracking their energy signature. [1/20 chance of finding a Dragonball]
GLOBAL DRAGON RADAR [10000 Zeni] -- With this search method, you utilize a Global Dragon Radar - an entire computer specifically built to find and locate Dragonballs; this Dragon Radar is much more accurate than the portable model. [Guaranteed to find a Dragonball].
GENERAL ITEMS
SCOUTER [250 Zeni] -- A portable, all-purpose computer that is able to measure the power level of living things and put it in numerical terms; this allows you to know what level player characters are even if they are Androids. Scouters also function as communication devices, radars, scanners and a general-purpose computer.
WEAPONS/ARMOR [FREE] -- Any kind of melee/ranged weapon and armor can be received free of charge. Weapons and armors provide no boosts and merely used for flavor and RP purposes.
XP BUNDLES -- It is possible to buy XP using either TP and Zeni! For every TP, you get 200 XP. For every 1000 Zeni, you'll get 500 XP.
TRAINING WEIGHTS [5,000 Zeni] -- Specialized training weights that helps boost the wearer's training gains at the cost of lowering the wearer's power level. Provides an XP boost depending on the user's level. Lowers level by -15 whenever worn. In order to get the bonus, the weights have to remain on for the entirety of the thread.
LEVEL RANGE | XP BONUS |
1-25 | 1,000 XP |
25-50 | 750 XP |
50-75 | 500 XP |
75-100 | 250 XP |
100+ | 0 XP |
ULTIMATE SCROLL [10,000 Zeni] -- Allows the owner to learn another Ultimate technique, increasing the maximum amount of Ultimate techniques able to be learned from two to three.
SENSEI SYMBOL [7,500 Zeni] -- Allows the owner to become a Master, granting them the ability to take on willing students to teach and mentor. Threads done between a Master and a Student gives them a 500 XP bonus. A Master must always be at least ten levels within their student’s level in order for this bonus to remain. A Master can also teach a student any Ultimate technique they know, allowing the student to learn it for 5 TP less than usual.
ALLY [10000 Zeni BRONZE/15000 Zeni SILVER/20000 Zeni GOLD] -- An ally is someone who accompanies you throughout your journey; however, unlike traditional NPCs, they are combat-capable. Their level is based off of your own [-15 your level for Bronze, -10 for Silver, -5 for Gold]. Allies are registered the same way that characters are; they use the same exact template as well. When you purchase an Ally, post a character application for them and be sure to note what Grade they are [Bronze/Silver/Gold]. Allies gain TP at the same rate as the character they follow.
ALLY RULES:
- Allies, no matter the level, cannot learn Ultimates, nor can they use Legendaries.
- Allies' transformation modifiers are lowered by 5 levels than what they would normally receive. If this causes a transformation to reach to 0, then it'll stay at 0; it won't go into the negatives.
- Allies receive 2 TP per level up, no matter the race. Human Allies are subjected to this as well.
- You cannot fuse with your Ally.
- Allies can only be killed in Death-Enabled threads. If your ally dies, you must either wish them back to life with the Dragonballs or pay a revival fee equal to the Ally's cost. For example, if your Gold Ally gets killed, you'll have to pay 10,000 Zeni in order to revive them.
- You cannot siphon energy from your Ally in order to regain Stamina.
- You can only have ONE Gold-tier Ally.
- Your Allies can do threads by themselves; however, the XP you receive will be SEVERELY REDUCED (25%). Do not try and abuse this.
BASES
BASES -- Bases can be flavored in any way the owner wants; it can be a house, a ship, a secret base or anything else so long as it’s reasonable (no alternate dimensions, no separate planets, etc). Bases have a number of slots available depending on its size; slots determine how many facilities and amenities a base can hold.
ONE STAR BASE [FREE] -- The base everyone starts with. Comes with 5 SLOTS.
TWO STAR BASE [5000 Zeni] -- Comes with 10 SLOTS.
THREE STAR BASE [10,000 Zeni] -- Comes with 15 SLOTS.
FOUR STAR BASE [15,000 Zeni] -- Comes with 20 SLOTS.
FIVE STAR BASE [20,000 Zeni] -- Comes with 25 SLOTS.
ADDITIONAL SLOT [2,000 Zeni] -- Adds one extra slot to a base.
BASE ITEMS
HEALING PODS -- Rejuvenation chambers are large, specialized medical machines that are designed to be able to heal the most grievous injuries and can even save people from the brink of death. Rejuvenation chambers grant a small XP bonus, depending on the model type, after completing a combat-related thread whether it is death-enabled or not.
STANDARD REJUVENATION CHAMBER [2,500 Zeni] -- Grants a 250 XP bonus after completing a combat-related thread. Requires 2 SLOTS.
SUPERIOR REJUVENATION CHAMBER [5,000 Zeni] -- Grants a 500 XP bonus after completing a combat-related thread. Requires 4 SLOTS.
STATE-OF-THE-ART REJUVENATION CHAMBER [10,000 Zeni] -- Grants a 1000 XP bonus after completing a combat-related thread. Requires 6 SLOTS.
TRAINING FACILITIES -- Training Facilities include places like dojos and workout rooms; they are places that help a fighter grow stronger and keep them in tip-top shape. Training facilities grant an XP bonus for any completed thread, no matter the type.
STANDARD TRAINING FACILITY [4,000 Zeni] -- Grants a 250 XP bonus after completing any thread. Requires 2 SLOTS.
FINE TRAINING FACILITY [6,000 Zeni] -- Grants a 500 XP bonus after completing any thread. Requires 4 SLOTS.
LUXURIOUS TRAINING FACILITY [12,000 Zeni] -- Grants a 1000 XP bonus after completing any thread. Requires 6 SLOTS.
EPIC TRAINING FACILITY [16,000 Zeni] -- Grants a 1500 XP bonus after completing any thread. Requires 8 SLOTS.
GRAVITY MACHINES -- Gravity Machines are specialized devices that can artificially raise the gravity in an area; these machines make training under heavy gravity possible, a dangerous and strenuous training regime that can cause a fighter to grow in strength incredibly quickly. Gravity machines are able to be used twice a week in threads specifically for gravity training; the XP bonus you get from training under gravity depends on the gravity level. For example, training under x25 gravity will give you a 250 XP bonus; training under x50 gravity will give you a 500 XP bonus and so on. You can only go up in gravity in increments of x25.
100x GRAVITY MACHINE [3,000 Zeni] -- A machine that can simulate up to 100x normal gravity. Requires 1 SLOT.
200x GRAVITY MACHINE [4,000 Zeni] -- A machine that can simulate up to 200x normal gravity. Requires 3 SLOTS.
300x GRAVITY MACHINE [8,000 Zeni] -- A machine that can simulate up to 300x normal gravity. Requires 6 SLOTS.
400x GRAVITY MACHINE [12,000 Zeni] -- A machine that can simulate up to 400x normal gravity. Requires 8 SLOTS.
500x GRAVITY MACHINE [16,000 Zeni] -- A machine that can simulate up to 500x normal gravity. Requires 10 SLOTS.
PRODUCTION FACILITIES -- Production facilities give a flat Zeni bonus to all threads; the amount of Zeni gained depends on the facility’s type.
STANDARD PRODUCTION FACILITY [4,000 Zeni] -- Grants a flat 500 Zeni bonus after the completion of any thread. Requires 2 SLOTS.
FINE PRODUCTION FACILITY [7,000 Zeni] -- Grants a flat 1,000 Zeni bonus after the completion of any thread. Requires 4 SLOTS.
LUXURIOUS PRODUCTION FACILITY [20,000 Zeni] -- Grants a flat 2,000 Zeni bonus after the completion of any thread. Requires 6 SLOTS.
EPIC PRODUCTION FACILITY [30,000 Zeni] -- Grants a flat 2,500 Zeni bonus after the completion of any thread. Requires 8 SLOTS.
AMENITIES -- Amenities consist of numerous additions and facilities that each grant bonuses of their own
HYPERBOLIC DEVICE [20,000 Zeni] -- Allows you to train as if you were in the Hyperbolic Time Chamber, thus granting a 3000 XP boost for specifically designated threads. May only be used twice a week. Requires 6 SLOTS. MUST HAVE AT LEAST A LUXURIOUS TRAINING FACILITY OR 500x GRAVITY CHAMBER.
ENTERTAINMENT AREA [5,000 Zeni] -- Increases the social bonus by +250 XP. Requires 2 SLOTS.
COMBAT SIMULATOR [5,000 Zeni] -- Increases the Death-Enabled bonus by +500 XP. Requires 2 SLOTS.
FACTION OUTPOST [5,000 Zeni] -- Increases the alliance bonus by +250 XP. Requires 2 SLOTS.