Post by BERYL ROARKE on Feb 27, 2017 3:54:47 GMT
ITEMS
TECHNIQUES
[PHYSICAL] CAPSULE BREAKER -- A surprisingly powerful, non ki-enhanced physical strike (usually a punch) that can launch opponents into space if the blow is strong enough.
[SPECIAL PHYSICAL] CYCLIC PUNCH -- Beryl rapidly punches his target around twenty times before sending them flying with a final, strong punch. If he misses his opener, Beryl will immediately follow the opponent and try and catch them in the combo again. This technique has the HOMING effect.
[SPECIAL PHYSICAL] PULMONARY IMPACT -- A single physical strike or several physical strikes (typically punches) aimed directly at the lungs (or other related organs or parts). The punch is so powerful that it literally saps the energy out of someone’s body, subjecting them to sudden, debilitating fatigue. Inflicts the FATIGUE status effect.
[SPECIAL PHYSICAL] SPIRITUAL DISSONANCE -- A punch with the power to stifle and disrupt the natural flow of ki within a person or creature’s body. Getting stricken with this punch has led people to have brief, horrifying hallucinations -- usually centered around Beryl himself. Inflicts the CURSED status effect.
[DEFENSE] DEFENSE STANCE -- Beryl puts up his guard and defends against an incoming attack.
[EVADE] EVASIVE MANEUVER -- Although Beryl cannot teleport or make afterimages, he has found ways to dodge attacks just as quickly. Whether it is a quick side-step, a roll backwards, or him quickly circling around the enemy, Beryl has many ways to evading incoming attacks.
[FEAT] HANGTIME -- Beryl can’t fly and will never be able to. However, he has found a way around this without using any ki whatsoever. After intense physical training, Beryl’s jumping ability has reached unreal levels, even when compared to ki-users and the stronger beings in the universe. He can leap immense heights and distances, so much to where he could literally leap into the atmosphere from a planet’s surface and land on a dime without taking any damage. He can even kick the air so hard to where he can “jump” multiple times while still in the air; this can be used for him to change directions while he’s airborne as well.